Modeled in Maya and Zbrush
This was another amazing collaboration with Eve Skylar, and I was super excited to make this into such an awesome designer toy. The production was definitely a big learning process as always, and I went through several printers before finding the one perfect for this production, the Form2 by Formlabs.
Before starting the model, we wanted to try out some different ideas to figure out the shape and details. We went with the more of the buffer torso design because it gave a very nice silhouette and asymmetrical balance compared to the original more skinny design. From there I decided to build out the base body to see how well the design would transfer into 3D.
There was something missing though. I felt like the model was a bit naked so I started sketching up some details that could be added on to the model to see how it looked from there. I played around with adding in panel designs, tubes, rivets, and I tried to break up the shape quite a bit. Most of my references came from Koji Morimoto (one image show below) and a lot with tekkonkinkreet.
I got rid of a lot of the tube peripherals and details in the arms and it began to read a bit better in shape and cuteness. I then passed it off to Eve a couple of times to work on shape language.
I included some of the details into the mech, although it looked pretty cool to have a lot of the extra details, there was still something unbalanced with the character. It seemed now, that we had too many details this time around. It got so much more busy with detail, that I lost track of the original simple cuteness of the design. So I wanted to go scale back a bit so to find that happy medium.