Christina Douk
Realtime Asset Supervisor
Work Experience:
Sony Pictures Entertainment | Culver City, CA (June 2023 - June 2026)
Realtime Asset Supervisor
Films and TV: Spider Noir, Thrash, Anaconda, Caught Stealing, I Know What You did Last Summer, Kraven the Hunter, Red One, Venom: The Last Dance, and other Undisclosed Projects.
Launch the advanced visualization studio, Torchlight, with our sandbox team
Build the overall workflow and pipeline with the heads of departments and engineering team using the Unreal Engine, and several Digital Content Creation programs, and proprietary tools
Develop the asset creation process, import/export and ingest process
Report to the Visualization Creative Supervisor and collaborate with our production and show supervisors to go overtasks and goals for projects daily to delegate the work across the asset team
Work with Directors, Production, VFX supervisors, Art Departments, etc. to bridge the gap of tech, art and efficiency with the film process
Manage, train and assist the asset team and guide them artistically and technically for all projects
Research and develop new tools, workflows and technologies to reinvent how we do storytelling
Work with several different Sony departments and collaborate on innovative hardware, software and tools
Disney Media and Entertainment Distribution | Glendale, CA (Sept 2021 - June2023)
Real-time Technical Asset Supervisor
Big City Greens: Virtually Christmas, ESPN Virtual Sets, and Undisclosed Motion Capture Animation Pilot
Research and develop the creative look of the project with the CG Supervisor and department heads
Work with the cinematic directors to create block out and previs versions of the set
Create guidelines and workflows for best practices and asset standardization
Create reference packets with block models, concepts and basic layout for vendors
Lead Vendor teams with asset creation, set build, and surfacing
Provide feedback on assets via Syncsketch, live meetings, and Slack
Provide documentation and demos for internal library and vendors
Validate vendor asset deliveries and track updates in Shotgrid or Jira with production
Level design, build landscapes, construct layouts, and set dress the environments in the Unreal Engine
Work in DCC programs when needed to dev, concept, model, and surface assets
Experiment with new tools and programs to assess for workflow updates
RYOT/Yahoo Creative Studios | Los Angeles, CA (Jun 2020 - Sept 2021)
CG Generalist
AR Experiences: UndAR the Sea (Director), Art is Revolution (Lead), SmithsonianAR (Lead), Black Art. Stories. Voices., Walking Worlds, Buzzfeed Ghost Detector, ElectricCity, 20th Anniversary of 9/11, NAIDOC Week 2021, Shark Week : Discovery, Caste in California, Pride 2021, Buzzfeed Sweater, Rebecca Minkoff Spring 2021 Collection, HBO: His Dark Materials Leopard, Migaloo, Future Malls AR, Walmart AR
Create AR/Web Experiences for Mobile, Ads, and Editorials
The Third Floor Inc. | Los Angeles, CA (Jun 2016 - May 2020)
Previs and Postvis Asset Builder
Films: Doctor Strange 2, Uncharted, Clifford, Eternals, Shang-Chi, Jungle Cruise, Loki, The Tomorrow War, Infinite, The Falcon and the Winter Soldier, Jumanji 2, Gemini Man, Men in Black International, Captain Marvel, Alita Battle Angel, Christopher Robin, Rampage, Jumanji 1, Thor Ragnarok
Concept, model, texture, UV, light and rig pre/ post visualization characters, environments, vehicles and props
Set up shot layouts, work with photogrammetry/lidar, and track and composite postvis shots when needed
Form & Fiction | San Francisco, CA (Aug 2015 - Aug 2019)
3D Modeler - Freelance
Advertisements:Salesforce, Pebble, Undisclosed Clients and Commercials
Concept, model, UV, and texture assets using Maya, Photoshop
Powercore.io | Palo Alto, CA (Remote, Apr 2015 - Jun 2017)
3D Toy Prototype Sculptor
Toys: Martin Hsu’s Dragon Pup, Popple, Dancer, Oni, Undisclosed Mobile Game Partner’s IPs
Sculpting character models in Zbrush based on conceptual designs or ideas
Prep models by cleaning up, hollowing, keying and setting up prints for 3d printing and fabrication
Electronic Arts Redwood Shore | Redwood City, CA (Jun 2012 - Sept 2014)
Object Modeler
Games:The Sims 4, The Sims 3 Island Paradise, The Sims 3 Aurora Skies, The Sims 3 Monte Vista, The Sims 3 Sunlit Tides, The Sims 3 Toyota Prius C
Concept, model, UV, and texture assets using Maya, Photoshop, Zbrush, and proprietary engines
Organize asset files using Perforce
Education:
BFA, Academy of Art University, School of Animation and Visual Effects Major: 3D Modeling
Skills:
Software: Maya, Substance, Unreal, Zbrush, Modo, Blender, Houdini, 3Ds Max, Unity, Adobe, Perforce
Traditional: 3D Printing, Pottery, Felting, Sculpting, Concept Art, Digital Painting, Stop Motion